support
Fazenda dos Sonhos
The game is offline. This page explains why it went down, what it costs to keep it up, and why nobody is being charged right now.
When it returns: R$ 14,90 per month. Right now: nothing, and the reason is below.
See it before decidingRuns in the browser. No signup, no card.
What happened
In July 2026 Fazenda dos Sonhos went offline. During an infrastructure migration I lost access to the server, and it went down mid-process.
That is the immediate cause. The real cause is simpler: an online game has a bill every month, and while that bill comes out of one pocket, it depends on that pocket having a good month. I had a bad month and the game went down. Not for lack of will or work. It is arithmetic.
One thing I will not dress up: the game was live with real players, and 8.5 thousand people signed up during that time. That base no longer exists, it was wiped when the game went down. It is historical record, and that is how it appears on any page of mine. Announcing it in the present tense would take one click to disprove.
Why monthly support and not something else
Before asking for money, the alternatives. They exist and I weighed each one.
- In-game ads. A niche Portuguese-language game with a small base does not generate ad revenue that pays for a server. I have no measured number to prove that here, so I treat it as an estimate and not as fact.
- A store selling items that grant advantage. It works, it pays the bill, and it ruins exactly this kind of game. A social farming game lives on everyone playing the same game. The moment paying players harvest faster, everyone else is playing something different.
- Cosmetics only. Honest and harmless, but the volume needed is large and the base was wiped. That becomes possible again when there are players, and this page will be updated when it is.
- Monthly support from the people who play. Covers the bill with a small number of people, changes the game for nobody, and is easy to audit. That is what is here.
The numbers, in the open
Keeping the game online costs between R$ 150,00 and R$ 400,00 per month: server, domain, transactional email and services.
At R$ 14,90 per month, that means 11 people to cover the floor and 27 to cover the ceiling comfortably.
It is a deliberately small number. I would rather have few people paying an amount they can afford than many people paying for something inflated.
What was actually spent each month is published inside Discord, in the supporters channel, after it happens and with the amount attached.
How it works right now, while the game is off
I do not sell access to a game that is not online. While it is off, checkout is closed and nobody is charged.
What accumulates is commitment. You click "count me in" and the counter goes up. When it reaches 11 people, which is what covers the server, everyone gets the payment link at the same time and the game comes back up with the money that came in.
After that you have 7 days to confirm, and the spot returns to the queue if nobody does.
The alternative would be charging now and holding the money until it adds up. I ruled that out: it is money taken for access that does not exist, and if the goal were never reached I would owe refunds to people who waited months. Commitment without charge says the same thing without that debt: I only turn it on when I can keep it on.
What support unlocks
- Game access while support is active.
- The supporters channel and voice room, where testing happens first.
- A say in decisions: polls and discussion in the supporters channel.
- The monthly numbers, in the open, with what came in and what was paid.
Where anything above the bill goes
If more comes in than the bill, and I hope it does, the order is this and it does not change: first 3 months of server held in reserve, then art and sound for the other game, then registration and protection for both, then a better server.
The reserve comes first for a specific reason rather than out of general prudence: it was one bad month's bill that took this game down. Three months of slack is what keeps that exact reason from repeating.
7 day refund
If you support and it is not what you expected, ask for a refund within 7 days and you get the full amount back. No justification, no conversation to get through.
There is no free trial, and that is a decision. Free trials work when what you try gets consumed by use; here, what I have to offer on day one is the same as on day thirty. A refund answers the same doubt without turning this into a carousel of new accounts.
Cancelling
One click, on this page, without talking to anyone and without justifying anything.
Access does not stop at the click: it runs until the end of the month you already paid for. Charging thirty days and delivering twelve would be charging for a service that was not provided.
After that the Discord role is removed and the game stops letting you in. That is what the sentence above means in practice.
What support is NOT
- It is not an in-game advantage. Supporting grants no item, currency or power another player cannot earn by playing. That is not generosity, it is what keeps the game playable.
- It is not a date promise. I do not sell deadlines I do not control, and the return date depends on how many people show up.
- It is not access to the code. The game is not open source, and an attempted copy is what closed that door.
- It is not a donation. You pay, you play, and you stop paying whenever you want.
If something here looks like an omission, ask on Discord before deciding. I would rather answer a hard question than process a refund for someone who misunderstood.
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